Sunday, August 25, 2019
Unit 3 Part 1 Essay Example | Topics and Well Written Essays - 500 words
Unit 3 Part 1 - Essay Example Anderson and Bushman (2001), provide a better understanding of such effects on viewers. Their scientific research states that, ââ¬Å"Violent media increase aggression by teaching observers how to aggress, by priming aggressive cognitions (including previously learned aggressive scripts and aggressive perceptual schemata), by increasing arousal, or by creating an aggressive affective state.â⬠The violent video games are not only affecting the social, psychological and physical wellbeing of children but are also affecting their activities including education, family relationships and interating abilities. In this regard, Lynch et al. (2004), provide studies which ââ¬Å"show a fairly consistent negative correlation between recreational video game play and grades.â⬠Children, who are aggressive by nature without any external factor increasing this aggression, are more likely to be affected by such video games. A correlational study conducted by Anderson and Dill (2000) concludes that the relationship between violent video games and aggression are more likely to be devastating for children having aggressive behaviour or showing negative behaviours in their early life. The main result of the study by Baldacci, Pasold, Baumgardner, & Funk (2004) proposed that media exposure directly relates to the desensitization of children from violence. It also leads to lower empathy when it comes to real life violence. The more a child is exposed to violence in media or video games the more he is desensitized to his surroundings. Similarly it was also found through the study the empathy level of the children was also significantly lowered down with the increased exposure to media and games. Hence, we may conclude that the effects of violent video games and exposure of violence on media is affecting children greatly. There is a need to research the effects in depth and analyze the changes that occur in childrenââ¬â¢s behaviour after getting exposed to media
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